Post-GGC

So, this ride was amazing, and it feels a bit sad that the development course is over. Don’t think I have been this bummed out about summer soon being here… Anyway. What are the future plans for Anchored and were will we go from here? A lot of people have been approaching us and have asked […]

GGC

Last weekend we exhibited Anchored at the Gotland Game Conference, and it was a lot of fun. A lot of people played Anchored and we got lots of great feedback and input from a lot of people who played the game. Simply by observing people play provided really useful feedback. We did find a game […]

Pre GGC!

Pre GGC This week has been the last week of production for the team and also the last week before the Swedish Game Awards turning deadline, which was yesterday Friday, and before Gotland Game Conference which is today Saturday. Depending on how the game is received at GGC we might continue to work on it […]

Day& Night Cycle

It’s been almost three weeks since i wrote something on this blog. Time flies by fast. So we’ve gone through some iterations of the concept of the game during this time. Design wise we shifted focus from the jungle to the island about two weeks ago. In the current version of the game the player […]

Basics of combat with a bear

Last week I promised to write about the combat system in our game, and as promised here it is. The player commands the settlers to attack an enemy and then the settlers and the enemy fight, similar to how it’s done in RTS games. In our case the enemy is a jungle bear.   The […]

Start of BGP

Big Game Project Last week we started working on our game for the Big game project course and boy have I been waitin for this course all year long. I am really excited about the upcoming weeks and it feels good working full time on a game project again. The game is a survival game […]

Tutorial

This week I’ve been implementing the tutorial for our game Trespawsser, and for change I’m going to focus on the design aspect rather than the coding aspect of this artifact, however I will briefly touch on the code as well. The tutorial is pretty standard, and nothing I am particularly proud of, and I will […]

Doors and keys

The past few day I’ve been working on fixing the doors and the keys in our space shooter. One of my programing colleges, Andreas Lundmark (link to his blog here), had been working on the base of both the doors and the keys, however since he got stuck with the coding and had to work […]

Animations

This week I’ve been working on the animations for our game, and since I’m coding in SFML it is in theroty pretty simple to implement animations, however I wanted to do it in a object oriented manner which made things a bit harder when trying to figure out a solution. Cred to this guy: (  https://github.com/LaurentGomila/SFML/wiki/Source:-AnimatedSprite ), […]